Johnny


The assassin fights at medium range and uses poison to damage their enemies over time.

  • Health
  • Health Regen
  • Damage
  • Speed
  • Armor
  • 125
  • 1.5/s
  • 12.5
  • 9
  • 0

Johnny

Johnny is a modded character in Risk of Rain 2.

Incredibly mobile and versatile, Johnny uses his katana and superior speed to cut down opponents. Throwing cards and coins to 

Assassin is unlocked by default after installing AssassinMod.

Concept Art

Passive

Tension

A unique meter resource used for Roman Cancel. Landing successful attacks fills up the meter.

Step Dash

Instead of a traditional run, Johnny lunges forward a short distance.

Air Dash

[Hidden in character select]
An aerial version of Step Dash, much faster and gives a 0.1 second window of invulnerability. Consumes 1 jump.

Roman Cancel

Pressing Dash and Utility at the same time resets your state of action, preserving your momentum.

Resets jumps on use.

Primary

Sword

[Agile]
Swing sword forward for 200% damage.

  • Cooldown
  • Proc Coeffecient
  • Damage
  • Projectile Speed
  • 1s/shot
  • 1
  • 200%
  • N/A

Secondary

Mist Finer

[Agile]
Swing your katana faster than light for 500% damage.

Despite the simple description, this move is deceptively complex.

With Deal equipped you can channel Mist Finer for 0/1/2 seconds to level it up to level 1/2/3. This does nothing but increase damage.

With Glitter is Gold equipped, you level up Mist Finer by landing direct hits with the coins.
- Level 2 Mist Finer gains 1500% damage and stuns for 1 second.
- Level 3 Mist Finer gains no damage but retains stun. Instead of a single slash, it releases a flurry of slashes. The total amount of slashes depends on your attack speed, but at default attack speed it lasts for 1.5 seconds and attacks every 0.04 seconds, totaling to 37 slashes, or 18,500% damage. (If all cuts land.)

  • Cooldown
  • Proc Coeffecient
  • Damage
  • Level 1 Card
  • Level 2 Card
  • Level 2 Card
  • Level 1 Coin
  • Level 2 Coin
  • Level 3 Coin
  •  
  • Projectile Speed
  • 4 seconds
  • 1
  • Variable
  • 500%
  • 1,000%
  • 1,500%
  • 500%
  • 2,000% - Stunning.
  • 250% Per hit 9,250% Total
  • Instant.

Utility

Vault

Leap forward a significant distance. Can be canceled into Mist Finer to preserve momentum.

  • Cooldown
  • Proc Coeffecient
  • Damage
  • Projectile Speed
  • 6 seconds
  • N/A
  • 0%
  • Movespeed * 4 units/sec over an arc.

Mist Finer Step

Teleporting and becomes intangible. Strikes 

  • Cooldown
  • Proc Coeffecient
  • Damage
  • Roll Speed
  • Mist Finer
  • 1
  • 500
  • Movespeed * 25 units/sec

Special

Deal

Throw a card that deals no damage, but can be hit by Mist Finer, dealing 1.25x damage.
[Turn Up!]
Cards from Deal can be hit with Mist Finer to extend your attack.

  • Cooldown
  • Proc Coeffecient
  • Stock
  • Damage
  • 15 seconds
  • 0
  • 2
  • 0%

Glitter is Gold

Toss a coin into the air, striking this coin at the perfect time splits it into 2.

[Coins]
On equipping Glitter is Gold, you give up the ability to charge Mist Finer by holding. Instead you level up Mist Finer by landing coins.

[Coin Impact]
When a coin hits an enemy it increases Mist Finer's level by 1. Coins hitting the ground do not count for this.

  • Cooldown
  • Proc Coeffecient
  • Damage
  • 3 seconds
  • 1.0
  • 150%, Stunning