Assassin


The assassin fights at medium range and uses poison to damage their enemies over time.

  • Health
  • Health Regen
  • Damage
  • Speed
  • Armor
  • 125
  • 1.5/s
  • 12.5
  • 9
  • 0

The Assassin

Assassin is a modded character in Risk of Rain 2.

Fast and deadly, the Assassin focuses on constantly applying poison and using their experimental potions to better their chances of survival. Between their exceptional dagger throwing skills, poison, gymnastics and teleportation, the Assassin emphasizes a mischievous aoe control playstyle.

Assassin is unlocked by default after installing AssassinMod.

Concept Art

Passive

Mad God's Rage

Getting hit below 60% maximum health will increase your attack speed and damage by 7.5% per stack, for 3 seconds.

Toxic Terror

Getting hit throws a poison to the direction of damage, dealing 250% damage plus an additional 500% damage over time.

Trickster's Ruse

Getting hit has a 5% chance to spawn a decoy that lives for 5 seconds, and explodes dealing 1500% damage.

Primary

Dagger

Agile. Throw 2 daggers for 100% damage.

While under the influence of War Cry, throw 4 daggers.

  • Cooldown
  • Proc Coeffecient
  • Damage
  • Projectile Speed
  • 0.3s/shot
  • 0.85
  • 100%
  • 256 units/sec

Ghostly Dagger

Agile. Throw 1 dagger for 20-200% damage.

While under the influence of War Cry, minimum damage is increased to 75%.

  • Cooldown
  • Proc Coeffecient
  • Damage
  • Projectile Speed
  • 0.2s/shot
  • 0.8
  • 100%
  • 256 units/sec

Secondary

Poison

Agile. Throw a poisonous potion for 250% damage plus an additional 500% damage over time.

While under the influence of War Cry, throw a clustered poison.

  • Cooldown
  • Proc Coeffecient
  •  
  • Damage
  • Projectile Speed
  • Damage per Tick
  • Ticks per second
  • 0.3s/shot
  • Initial hit - 0.5
  • Ticks - 0.01
  • 100%
  • 256 units/sec
  • 25%
  • 10

Scepter Poison

Agile. Throw a cluster of poisonous potions for 250% damage plus an additional 500% damage over time.

While under the influence of War Cry, throw a recursive poison.

  • Cooldown
  • Proc Coeffecient
  •  
  • Damage
  • Projectile Speed
  • Damage per Tick
  • Ticks per second
  • 4 seconds
  • Initial hit - 0.5
  • Ticks - 0.01
  • 100%
  • 256 units/sec
  • 25%
  • 10

Virulent Venom

Agile. Throw a lingering potion for 500% damage. Toxins linger for 5 seconds. Does not inflict poison.

While under the influence of War Cry, throw 2 potions in a loose fan.

  • Cooldown
  • Proc Coeffecient
  • Damage
  • Projectile Speed
  • 4 seconds
  • 0.5
  • 500%
  • 256 units/sec

Scepter Virulent Venom

Agile. Throw a 2 lingering potions in a loose fan for 500% damage. Toxins linger for 5 seconds. Does not inflict poison.

While under the influence of War Cry, throw 4 potions in a loose fan.

  • Cooldown
  • Proc Coeffecient
  • Damage
  • Projectile Speed
  • 4 seconds
  • 0.5
  • 500%
  • 256 units/sec

Utility

Teleport

Throw a potion towards your cursor teleporting you to where it lands, then throw a potion onto the ground, exploding into a cloud of smoke, gaining the Cloak Speed buff.

While under the influence of War Cry, throw the teleport potion faster, and explode in a poisonous cloud upon teleporting.

  • Cooldown
  • Proc Coeffecient
  • Damage
  • Projectile Speed
  • 10 seconds
  • 0.2
  • 0%
  • 96 units/sec
  • 128 units/sec under War Cry

Cloaking Roll

Roll forward becoming invisible and gaining a small movespeed boost.

While under the influence of War Cry, rolling applies the War Banner buff.

  • Cooldown
  • Proc Coeffecient
  • Damage
  • Roll Speed
  • 5 seconds
  • 0
  • 0
  • Movespeed * 10 units/sec

Decoy Prism

Dash forward, leaving an exploding decoy at your old position.

While under the influence of War Cry, rolling applies the War Banner buff.

  • Cooldown
  • Proc Coeffecient
  • Damage
  • Roll Speed
  • 12 seconds
  • 1.0
  • 1500%
  • Movespeed * 10 units/sec

Special

War Cry

Buff yourself, and all of your abilities for 5 seconds.

  • Cooldown
  • Proc Coeffecient
  • Damage
  • 15 seconds
  • 0
  • 0%

Spinal Tap

Stab your enemies for 750% damage.

When stabbing a lesser enemy from behind, instantly kill your target.

On stabbing a boss from behind, have a 2% chance to instantly kill your target. If this fails, deal 20% of the targets health.

  • Cooldown
  •  
  • Proc Coeffecient
  • Damage
  • 30 seconds
  • 15 seconds when landing a backstab.
  • 1.0
  • 1500%